k_gulaAdministrator
Postari: 51
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-------------------------------------------------------------------------------- Auto Reload on New Round
.: Description :.
Was fed up with the bug when weapons just stop to reload on new round. So this plugin makes all your weapons reloaded on new round.
.: Cvars :.
amx_autoreload < 0|1 > Disable/Enable the plugin.
.: Modules :.
Fakemeta
.: Credit :.
Maxclip table from Avalanche's gungame plugin Cstrike module's sources
Attached Files Get Plugin or Get Source (autoreload_on_newround.sma - 698 views - 5.2 KB)
Surf Speed Runs
Attached Files Get Plugin or Get Source (surfspeedruns.sma - 443 views - 50.9 KB) neededfiles.zip (130.3 KB, 367 views
Team Flash Snitch
Description: When teamflashed, this plugin announces who flashed you. The teamflasher hears "I'm blind!" and gets a message of who he flashed. It is also displayed for admins if someone is fully teamflashed. Tested on Counter-Strike and Condition Zero servers. This does NOT work for 100%... but almost :-)
Cvars:
tfs_adminchat 0 - admins will not be aware 1 - admins gets an adminchat of who flashed who
tfs_sound: Teamflasher hears "I'm blind!", default 1 (CZ bot radio) 0 - Sound Off 1 - Sound On
Changelog: 1.1 - fixed bug: more than one player can get a message from the same teamflash event, new cvar: tfs_adminchat (2007-11-04) 1.0 - sound on/off cvar: tfs_sound 1/0 (2006-04-14) 0.3 - fixed bug: dead spectators will nog get message about teamflash (2006-03-16) 0.2 - changed flash owner code, a timer is added, "[Team Flash Snitch]" in green text (2006-03-12) 0.1 - initial release (2006-01-25)
Credits: Johnny got hes gun, his plugin "Blind" helped me writing this. www.paike.org for testing this plugin on paike servers, it has been running for almost two years now.
The zip contains sma, amxx and the soundfile im_blind.wav (not needed for CZ) Attached Files TeamFlashSnitch.zip (21.5 KB, 326 views) Get Plugin or Get Source (teamflashsnitch.sma - 280 views - 3.9 KB) HTTP Downloader v1.0
Description
Allows server to download files from the web. Useful for plugins that need auto-updater.
Requirements
Amx Mod X 1.76 or greater Sockets module Note: default download limit is 10. to change it open include/httpdl.inc and change the value of MAX_DOWNLOADS then recompile then plugin.
Example
PHP Code: #include <amxmodx> #include <httpdl>
public plugin_init() { register_clcmd("say /dl", "test" ; }
public test(id) { new dlid = download("http://google.com/", "addons/amxmodx/data/google.txt" ; }
// Called when file is downloaded public dlcomplete(id, file[]) { server_print("Downloaded (id: %d) %s", id, file); }
Attached Files Get Plugin or Get Source (httpdl.sma - 355 views - 2.7 KB) httpdl.inc (767 Bytes, 245 views) httpdl.zip (2.2 KB, 323 views)
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Invisible Spectator
.: Description :.
This plugin let admins with ADMIN_RCON access be spectators but still appears in a team. It can be usefull to spectate potential cheaters.
Cheaters pay attention to spectators, so keep in mind that the more players will be on your server, the more difficult it will be to see you are not really alive. Also note that too many 'invisible spectators' at the same time will easily be detected, and that 'invisible spectators' are counted as dead players (cvar amx_inv_dead_percent).
.: Commands :.
amx_spectate Type this command once you are dead or specator, you won't appear in spectators list. Type the same command or join a team to disable your "invisibility"
.: Cvars :.
amx_inv_dead_percent < value > When value% of total players are dead, "invisible spectators" appear to be dead.
.: Modules :.
Fakemeta
.: Changelog :.
v0.2 (14/11/2007) - added amx_inv_dead_percent cvar
Attached Files Get Plugin or Get Source (invisible_spectator.sma - 575 views - 4.2 KB)
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Weapons Crosshairs
.: Description :.
This plugin allows to define with weapon has a crosshair or not (except snipers). I first made this plugin to disable crosshair for knife, c4 and nades witch is the default setting.
.: Cvars :.
weapon_no_crosshair < flags > (flags: abcde..., default: bdgtx : knife , c4 and nades ) weapon_no_crosshair "" to disable the plugin Code: a p228 b hegrenade c xm1014 d c4 e mac10 f aug g smokegrenade h elite i fiveseven j ump45 k galil l famas m usp n glock18 o mp5navy p m249 q m3 r m4a1 s tmp t flashbang u deagle v sg552 w ak47 x knife y p90
.: Credits :.
VEN : I took the cvar system and "checking flag macro" from his 'No Weapon Drop' plugin. Arkshine : helping a bit choosing the cvar way and inform me about the get_cvar_num bug on high values.
Attached Files Get Plugin or Get Source (weapons_crosshairs.sma - 579 views - 1.5 KB)
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GasNades
.: Description :.
This plugin make players gasp/cough and/or loose hp when they are in the smoke of a smoke grenade.
.: Cvars :.
amx_gasnades < 1|0 > enable|disable the plugin amx_gasobeyFF < 1|0 > for the plugin to act according to cvar mp_friendlyfire (def=0) amx_gascheck < cycle in seconds > how often does it do damage/gasp(see 2 next cvars) in secs (def=2) - i recommand to set this at 1.0 or more if sounds are turned on. amx_gasdmg < amount of damage > how much damage does it do every check cycle (see amx_gascheck cvar) (def=2) amx_smokegasp < 0|1 > Gasping sounds when in the gas (def=1) amx_gasradius < radius in units > The radius toxic gas takes effect. The radius at 180-220 equals to appearance of smoke that a grenade spreads. Beware that the appearance of smoke won't increases by this value. if it is 0, damage takes no effects. (def=200) amx_gas_restore < 0|1 > restore players HP (def=1)
.: Requirements :.
Module : Fakemeta Two sounds that go in "cstrike/sound/player/"(or "czero/sound/player/" - see attachments
.: Changelog :.
v1.6 (13/11/2007) - now when a player dies, nade's owner gets a frag - don't make death msgs if another plugin block those messages v1.5b - little optimization ( get_gametime was used more than 1 time in few functions ) - error fix in entity think forward, now check first if entity is valid - added a public cvar - little changes/cleanup v1.5a - amx_gas_restore now works according to cvars amx_gascheck and amx_gasdmg v1.5 - added cvar amx_gas_restore that allow to restore players HP v1.4b - fixed plugin didn't work correctly with mp_friendlyfire - little optimization v1.4 - Almost completly rewrote the plugin
.: Credits :.
RichoDemus, AssKicR and T(+)rget for previous versions http://forums.alliedmods.net/showthread.php?t=822 Tuts are very usefull : http://forums.alliedmods.net/showthread.php?t=43321 http://forums.alliedmods.net/showthread.php?t=43049
Attached Files gaspsounds.zip (15.2 KB, 761 views) Get Plugin or Get Source (amx_gasnades.sma - 376 views - 9.2 KB)
Predator Mode (CS1.6)
This plugin allow a player to become a predator, but he needs to pay the price of frags and money (the admin decide the price). A predator have 200HP and 500AP, he is invisable and his speed and jump are better than normal. A predator also got a plasma attack.(the admin chooses how many plasma shot the predator will get every round). The predator has a special vision so he can see better. When a predator dies he becomes a normal human again. The admin can set the score the predator will get for each kill and how much money he will get for each kill headshot will add the predator an extra point (more than the admin decided). A predator can't use any weapon but claws and his plasma gun BUT he can kill in 1 knife strike so be aware .
[edit]: Added bodyheat view and few sounds for changing view mode and for activatingdeactivating the heatview
*NOTE* A predator can change his view mode (normal, 3d person, strategy)
Commands(ADMIN): admin_enable_predator 1/0 == Turns on and off the predator mode (default 1) *NOTE, ADMIN COMMANDS ARE STILL ACTIVE* admin_everyone_predator 1/0 == Turns on and off the EVERYONE predator mode (default 0) *NOTE, if on, u must choose a predator or u die* admin_frags_predator [number]Decide how many frags you need to pay to become a predator (default 20) admin_money_predator [number] == Decides how much money you need to pay to become a predator (default 16,000) admin_plasma_predator[number] == Decides how many plasma shots a predator will get (default 3) admin_frags_plasma [number] == Decides how many frags a predator gets for plasma kill (default 1) admin_frags_knife [number] == Decides how many frags a predator gets for knife kill (default 2) admin_kill_money [number] == Decides how much money a predator gets for each kill (default 300) admin_predator [name][type][plasma] == Change a player into a predator, choose type of predator and amount of plasma admin_predatorteam [team][type][plasma] == Same as admin_predaotr just to a full team (T,CT,ALL or 1,2,3) admin_unpredator [name] == Change a predator into a human admin_unpredatorteam [team] == Same as admin_unpredator just to a full team (T,CT,ALL or 1,2,3) admin_addplasma [name][number] == Adds Plasma shoots to a predator (player have to be a predator) admin_predator_custom [name][type] == Changes a player's MODEL into a predator model *NOTE, HE IS NOT A PREDATOR* admin_view_predator [number] == Changes the speed of the bodyheat (default 0.2) [change map to take effect] {version 1.94+) admin_hp_predator [number] == sets amount of HP the predator gets (default 200) {version 1.95 only}
Commands(CLIENT): ppfire == Shoot a plasma ball (i suggest u bind it to mouse3) pcview == Change the view mode of the predator (i suggest u bind it to P) dbinds == Auto bind the client functions into the default keys say /predatorhelp == help about other predator say commands
SEE MORE INFORMATION IN THE SMA FILE ATTACHED.
PICTURES: http://geocities.com/haimmaik/predator1.jpg http://geocities.com/haimmaik/predator2.jpg http://geocities.com/haimmaik/predator3.jpg http://geocities.com/haimmaik/predator4.jpg http://geocities.com/haimmaik/predator5.jpg http://geocities.com/haimmaik/predator6.jpg
*NOTE* the SMA file is not enough for the plugin to work. i upload the full plugin to a site so ull b able to download it (its 6.23MB which is more than the max here)
Download the lastest big files (version 1.96): http://rapidshare.com/files/54286918/Pr ... 6.rar.html
also make sure u get the right sma/amxx file from below (should be version 1.96)
[UPDATE] added dieing view you can download the 1.71 sma and the amxx files from here below.
[NOTE] If you find bugs try to download the plugin again from here... if the bug still exist PLEASE tell me so i can fix it thanks .
[UPDATE] version 1.8 upgraded the views + bugs fixed. added functions of makeing team or every1 predators (and removing) bugs fixed with predator unpredator sounds and more... just download the new SMA no new pack needed.
[UPDATE] version 1.9 added help system.. and added "everyone predator" command + few bugs fixed + added file so i upload a new server pack soon link above.
[UPDATE] version 1.95 added hp cvar for predator i dont know where tha hell is version 1.94 long time didnt update so i dont remember ^^ oh well im sure this 1 is the best renew ur predator mode to version 1.95!
[UPDATE] AFTER A LOOOONG TIME version 1.96 fixed compile problems, it now complies perfectly (without removing random lines ;P) channel overflaw should be fixed sorry for long time.
[UPDATE] lite version!!! removed useless commands removed 3 of 4 predator type just as lite as it should be
[UPDATE] new claws.mdl file (no longer wolverin but real predator claws :O) thanks to fikstress a rar file with the model is avaliable at the attach section.. just replace it with ur old claws.mdl file.
[UPDATE] Lite version 1.1 plasma bug fixed. please always keep ur plugin file (amxx) updated from here. cuz they might be newer than the ones in the packages.
[UPDATE] Lite version 1.2 fixed menu bug (doesnt let u predator) removed some code that's not needed Attached Files PredatorMode196.rar (6.35 MB, 3322 views) Get Plugin or Get Source (predator.sma - 1493 views - 72.3 KB) PredatorModeLITE.rar (2.41 MB, 1421 views) claws.rar (177.1 KB, 1044 views) Get Plugin or Get Source (predator_lite.sma - 712 views - 46.4 KB)
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amx_bankrupt by Crusher918
Description: If its set to 1, the player's money will become 0 and the user can not receive any money until its set back to 0. This is useful to block campers buying good guns at new rounds. It can also be used for pistol mode were the only pistols they get when they spawn is the only gun. If set to 2 the player's money will just become 0 but allowing them to receive money.
Commands: amx_bankrupt <authid, nick, or #userid> <2|1|0> -- requires ADMIN_SLAY amx_bankruptmode <2|1|0> -- requires ADMIN_LEVEL_A Defines:
PHP Code: //allow immunity 1 - yes 2 - no #define immune_on 1
Module(s): cstrike
Version: 1.0 -release 1.1 -added another option for setting bankrupt 1.2 -remove @team and @ALL -added amx_bankruptmode <2|1|0> -now checks immunity on cmd amx_bankrupt
Credits: AssKicR for the admin_ammo's source code Attached Files Get Plugin or Get Source (amx_bankrupt.sma - 533 views - 2.8 KB)
-------------------------------------------------------------------------------- Head Splash
I think it is unrealistic that players can stand on top of some other player's head, so I made this plugin. Whenever you jump/fall and land on some one's head, that player will take damage (and if the you kill the other player, you will get one frag). Also by standing on top of some one's that player will slowly loose health. You can turn this off/on using a cvar (amx_headsplash 0/1).
There are one define you might want to change: #define MAXIMUM_DAMAGE_FROM_JUMP 70.0
UPDATE #1: No longer uses engine and fun module. UPDATE #2: I added a nice blood effect. UPDATE #3: Just a small fix (Ty Alka). UPDATE #4: Players take less damage if they are wearing a helmet. Suggested by `666.
Attached Files Get Plugin or Get Source (head_splash.sma - 1097 views - 7.2 KB)
Buy a Bomb(v2.0) VERSION 2.0 TESTED AND WORKS
============================================= ============================================= = Version 1.5:
.:Information:. Allows T's only to buy a bomb with a simple chat command, when you buy the bomb you will glow and have 600 gravity instead of 800. Creates a red glow around the user who buys the bomb. The glowing stops when the user dies, untill he buys another bomb.
.:Commands/Cvars:. (CHAT) say /buybomb - Makes the client purchase the bomb (T Only) (CHAT) say_team /buybomb - Makes the client purchase the bomb (T Only) (CHAT) say /bb - Makes the client purchase the bomb (T Only) (CHAT) say_team /bb - Makes the client purchase the bomb (T Only) (CVAR) amx_bombcost - Controls the cost of the bomb (Default: $1100) (CVAR) amx_bomb_buy - Toggles the plugin on and off (Default: 1) (CVAR) amx_bomb_buyzone - Controls whether the T has to be in the buyzone. (Default: 0)
.:Modules:. cstrike fun
.:Credits:. Toaster v2.1 - Testing Purposes Yamikaituo - Suggestions
.:Notices:. When a client enters the server 10 seconds after he chose a team and class he will be displayed a message telling him how to work this plugin. When a client has bought the bomb they will glow untill the round is over. When you buy the bomb you will glow a certain color, this is so the CT's know who to kill first. The gravity is just there for a slight avantage for the T's. Multiple bombs can be planted by the same or different user at the same time, at any bombsite.
.:Approvers Note:. There is another plugin like this but it's old and is no longer updated / supported by it's author. My plugin has different features from that one also. Also, alot more controlable for the admins, more contralability will be added in version 2.0!
.:Changelog:. Version 1.0: initial release
Version 1.5: Added 600 gravity for T's that buy the bomb. Added a red glow for T's that buy the bomb. Added "buyzone" CVAR to decide if you need to be in the buyzone. Cleaned up the code a little bit, a tad more white-spaces.
Version 2.0: Added four new ways to buy the bomb Changed the glow color slighty Fixed "buyzone" CVAR to something better Added more coding and fixed the code Pending more features
============================================= ============================================= = Version 2.0:
.:Information:. Tired of never getting the bomb when you want to get the bomb? Finally want to trick those CT's in whos got the bomb? Well wakeup because Version 2.0 of Buy a Bomb has arrived! Major coding changes have been made, new features, code cleanup and more! We've added new ways to buy the bomb that will make it alot easier and faster and the CT's will never know what hit them. When you buy the bomb you will be given 600 gravity and will glow red untill you die, or you drop the bomb.
.:Commands/Cvars:. (CHAT) say /buybomb - Makes the client purchase the bomb (T Only) (CHAT) say_team /buybomb - Makes the client purchase the bomb (T Only) (CHAT) say /bb - Makes the client purchase the bomb (T Only) (CHAT) say_team /bb - Makes the client purchase the bomb (T Only) (CVAR) amx_bombcost - Controls the cost of the bomb (Default: $1100) (CVAR) amx_bomb_buy - Toggles the plugin on and off (Default: 1) (CVAR) amx_bomb_buyzone - Controls whether the T has to be in the buyzone. (Default: 0) (CONSOLE) buybomb - Makes the client purchase the bomb in console (T Only) (CONSOLE) bb - Makes the client purchase the bomb in console (T Only)
.:Console Tips: We've made a much faster way of buying the bomb. You can now bind a key to buy the bomb instead of having to type it out! You can do it one of two ways: bind f "buybomb" - Everytime you press 'f' you will buy the bomb. bind o "bb" - Everytime you press 'o' you will buy the bomb. You can change the key to whatever you'd like too and whatever suits your needs the best.
.:Modules:. cstrike fun
.:Credits:. Lee - Coding Help / Code Cleanup (Major Help) Konkelikonk - Suggestion / Feedback
.:Notices:. Version 2.0 creates a more fun and easier gameplay when using this plugin. It challenges the CT's and keeps them on their toes, it also gives the T's a break from whining and complaining about "Oh, I don't have the bomb!" or "Give me the bomb now!". The default CVAR's were switched over to Version 2.0 so it means they are still the same but you can always change them. Also notice i'm leaving version 1.5 open to the public incase you don't like version 2.0. So now you can choose between version 1.5 or 2.0 to use on your server. AmxModX user Lee was a big part in helping me with Version 2.0, i'm not fully done with 2.0 i'm going to add a little suprise for you guys!
Attached Files Get Plugin or Get Source (buy_a_bomb.sma - 896 views - 2.5 KB) Get Plugin or Get Source (buy_a_bomb1.sma - 583 views - 2.7 KB)
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Alternative End Round Sounds ( v2.3b - Last update: 22/12/2007 )
Introduction : - - - - - - - - - - Original idea and plugin by PaintLancer. Orignal thread : http://forums.alliedmods.net/showthread.php?t=6784
This plugin is intented to replace End Round Sounds plugin. Its author did not give news since 2005.
Description : - - - - - - - - - - Plays random music at the end of a round according to who wins, instead of just "Terrorists Win" or "Counter-Terrorists Win".
Features : - - - - - - - - * Support mp3 and wav files * Using a file for the sounds * Per-map files supported * Per-map prefix files supported * Sounds can be toggle on/off by players * Ability to choose x sounds to be precache per map * Multilingual support * And more...
Requirements : - - - - - - - - - - * CS 1.6 / CZ. * AMXX 1.7x or higher.
Cvars : - - - - - * ers_enabled <iNum> <0|1> Disable/Enable this plugin. (default: 1)
* ers_player_toggle <iNum> <0|1> Disable/Enable the client command /roundsound (default: 1)
* erc_time_ads <iTime> Times in seconds between 2 ads messages. 0 disable ads. (default: 120)
* erc_random_precache <iMaxTeam or iMax_T-iMax_CT>
Specify how many sounds by team you want to precache randomly among all sounds. This means that x sounds will be choosen randomly among all sounds of each team so to be precache at each map. ( 0 = disable feature ) /! Map change on cvar change required !
e.g : erc_random_precache "2" : 2 sounds will be choosen among all CTs sounds and all Ts sounds erc_random_precache "2-3" : 2 Ts sounds will be choosen randomly among all Ts sounds 3 CT sound will be choosen randomly among all CTs sounds. /! Don't forget to insert '-' .
Client command : - - - - - - - - - - - - - * say /roundsound : Give to players the ability to turn on/off the end round sounds
Installation : - - - - - - - - - - Files locations:
./game_mod/addons/amxmodx/plugins/alt_end_round_sounds.amxx ( compiled under Amxx 1.8.x ) ./game_mod/addons/amxmodx/plugins/alt_end_round_sounds[old].amxx ( compiled under Amxx 1.7x ) ./game_mod/addons/amxmodx/data/lang/end_roundsound.txt ./game_mod/addons/amxmodx/configs/roundsound.ini (if using default file 'roundsound.ini') ./game_mod/addons/amxmodx/configs/round_sound/mapname.ini (if using per-map config file) ./game_mod/addons/amxmodx/configs/round_sound/prefix-TYPE.ini (if using per-map config file by prefix)
Configuration : - - - - - - - - - - - -
About ' roundsound.ini ' file :
This one have to be put in configs/ directory. It's the default file. It supposed to be load on all maps if no files are found in /configs/round_sound/ directory.
About ' per-map prefix-based configuration files ' :
You have to create a folder ' round_sound ' in the configs/ folder. It will automatically load any sounds listed in files having the following name :
<mapname>.ini prefix-<map_prefix>.ini
Example: You want to load some sounds on de_dust map
You have to create a file de_dust.ini in configs/round_sound/ directory. Exemple: You want to load some sounds on all maps beginning by 'de_'
You have to create a file prefix-de.ini in configs/round_sound/ directory.
About ' the syntax in file ' :
Syntax: "sound file" "team"
e.g. : "sound/my_folder/my_sound.wav" "T" e.g. : "sound/my_folder/my_sound.mp3" "CT" Firstly, prefix-xxx.ini file is read. If not found, it searches for mapname.ini file. If not found, it tries the file by default : roundsound.ini . You have to specify a team name. "T" for Terrorists wins, or "CT" for Couter-terrorists wins. If you are using Amxx 1.7x, MAX_SOUNDS per team is defined in the .sma file. ( 25 by default )
N.B : Default sounds are from original thread. You can find anothers sounds posted by people. - 20 sounds by kilatz : here - 6 sounds by DoGi : here - 2 sounds by Striker : here - 2 sounds by v3x : here - 1 sound by Dannyboy007 : here
EDIT :A new version is coming very soon with a lot of changes/features. (really a huge update)
EDIT2 : When online compiler will be up-to-date ( for Amxx 1.8.x ) and if you are running under Amxx 1.7x, you will have to compile plugin locally under an Amxx 1.7x compiler. Anyway, compiled plugins for both versions are included in the package.
Enjoy.
*.zip : ( from 2.1a : ~5127 dl ) ) *sma : ( from 2.1a : ~3059 dl ) Attached Files alt_end_round_sounds.zip (1.31 MB, 134 views) Get Plugin or Get Source (alt_end_round_sounds.sma - 75 views - 23.9 KB)
__________________ Weapon Respawn
This plugins is as simple as it sounds:It respawns weapons after a certain time they were picked up. I made this plugin for deathmatch in surf maps,because surf without weapons is no fun
Cvars: weapon_respawn (0|1) - Turns respawning on and off.
weapon_respawn_time - Time in seconds to respawn a weapon without custom time after it was picked up.
Commands:
weapon_create <weapon_name> <count> - Creates a permanent spawn of given weapon name on current user's position. Needs ADMIN_RCON access.
weapon_delete - Deletes nearest PLUGIN-CREATED weapon spawn. Needs ADMIN_RCON access.
List of valid weapon names.Put them in "" to be sure.
MP5 TMP P90 MAC10 AK47 SG552 M4A1 AUG Scout G3SG1 AWP M3 XM1014 M249 Flashbang HE Grenade Kevlar Kevlar + Helmet Smoke Grenade
Files:
configsweaponsmapname.cfg - Stores weapons created with command above.This file is created/rewritten every create/delete command.
configsweaponsRespawnTimes.cfg - Stores custom respawn times for different weapons. Comment a line or use "default" in place of the time to use the CVar.
Requires fakemeta module.
Code: Changelog
0.2 - Forgot a pev_valid 0.3 - Added individual weapon times 0.4 - Added spawn creation system - suggestion by BlackMilk 0.41 - Fixed Error in touch code Attached Files Get Plugin or Get Source (map_weapons_manager.sma - 755 views - 9.7 KB)
Advanced Weapon Tracers
.: Description :.
This plugin shows bullet traces.
.: Features :.
- Ability to enable/disable tracers for weapon categories : HandGuns Shotguns Smgs Riffles Snipers
- Ability to hide tracers when weapons are silenced
- Multi traces on shotguns and on 'bursted' weapons
.: Cvars :.
amx_tracers < 1|0 > Enable / Disable the plugin amx_trace_handguns < 1|0 > Enable / Disable tracers on hand guns amx_trace_shotguns < 1|0 > Enable / Disable tracers on shot guns amx_trace_smgguns < 1|0 > Enable / Disable tracers on smgs amx_trace_riffleguns < 1|0 > Enable / Disable tracers on riffles amx_trace_snipeguns < 1|0 > Enable / Disable tracers on snipers amx_trace_hide_silen < 1|0 > 1 : hide tracers on silenced weapons 0 : don't hide tracers on silenced weapons
.: Modules :.
Fakemeta
.: Credits :.
VEN for his great tut : [HowTo] Properly catch shot event in CS and also for some code from fakemeta_util.inc AXN plugin in witch i took the multi traces code for shotguns and burst, and also idea for silen weapons feature
Meow Meow / Advanced Spectate v1.1
Meow Meow: / Plugin Description: Meow. Meow. Meow. / With this plugin admins with kick access are allowed to say /spec or /aspec and thus be switched to Advanced Spectate Mode. They will not be able to harm other players, be harmed by other players, or touch other players. They also look like a VIP and have a ghostly glow on them.
Meow Meow: / Additional Help: Meow. The admin access and spectators model can be changed with the defines at the top of the sma. Attached Files Attached Files Get Plugin or Get Source (advanced_weapon_tracers.sma - 297 views - 6.8 KB)
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